![]() The latest version of GameWorks builds on the over 2 million lines of documented code that are available to developers, providing them with a huge range of rendering and simulation effects. GameWorks Physics Simulation Comes to DX12 The advancement that we are trying to create through this collaboration is not simply about an evolution in visual appearance, but also to use new technology to create new user experiences." ![]() They are providing an invaluable combination of source code, tools, technology and the engineering effort it takes to help developers implement them. "A lot of the visual magic you see in video games today is a direct result of NVIDIA's work behind the scenes. ![]() ![]() "NVIDIA creates stunning special effects that run in real time on a PC and provides them to game developers," said Hajime Tabata, division executive of Square Enix. "Having them onsite during the development of Gears of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and stable." "NVIDIA's commitment to DirectX 12 is clear," said Cam McRae, technical director at the Coalition, developers of Gears of War 4. "These resources will ensure that GeForce gamers can enjoy the very best game experience on DirectX 12 titles, just as they have on DirectX 11 games." "We have invested over 500 engineering-years of work to deliver the most comprehensive platform for developing DirectX 12 games, including the world's most advanced physics simulation engine," said Tony Tamasi, senior vice president of content and technology at NVIDIA. Together, they provide developers with substantial performance gains, multiple new rendering and simulation effects, and other capabilities to help create games optimized for DirectX 12. These resources include updates to the NVIDIA GameWorks SDK for creating interactive cinematic experiences on PC games updates to the NVIDIA VRWorks™ SDK for creating immersive virtual reality experiences new developer tools and a new Game Ready Driver. GDC 2017 - NVIDIA today announced GameWorks™ DX12, a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, Microsoft's API that unifies graphics and simulation. ![]()
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